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GeForce GTX 950 vs GeForce GTX Titan

Intro

The GeForce GTX 950 has a GPU clock speed of 1024 MHz, and the 2048 MB of GDDR5 memory is set to run at 1652 MHz through a 128-bit bus. It also is made up of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX Titan, which has core clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 memory. It features 2688 SPUs as well as 224 Texture Address Units and 48 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 950 6536 points
Difference: 3626 (55%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX Titan 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

The GeForce GTX Titan should in theory be a lot faster than the GeForce GTX 950 overall. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 182656 (173%)

Texel Rate

The GeForce GTX Titan will be much (more or less 281%) faster with regards to texture filtering than the GeForce GTX 950. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 138336 (281%)

Pixel Rate

The GeForce GTX Titan will be a lot (approximately 23%) better at FSAA than the GeForce GTX 950, and should be able to handle higher screen resolutions better. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 7408 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 GeForce GTX Titan
Manufacturer nVidia nVidia
Year August 2015 February 2013
Code Name GM206 GK110
Memory 2048 MB 6144 MB
Core Speed 1024 MHz 837 MHz
Memory Speed 6608 MHz 6008 MHz
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 288384 MB/sec
Texel Rate 49152 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 768 2688
Texture Mapping Units 48 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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