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GeForce GTX 950 vs Radeon HD 7790

Intro

The GeForce GTX 950 has a clock speed of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon HD 7790, which features core speeds of 1000 MHz on the GPU, and 1500 MHz on the 1024 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon HD 7790 4330 points
Difference: 2206 (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7790 85 Watts
GeForce GTX 950 90 Watts
Difference: 5 Watts (6%)

Memory Bandwidth

The GeForce GTX 950 should in theory perform a little bit faster than the Radeon HD 7790 overall. (explain)

GeForce GTX 950 105728 MB/sec
Radeon HD 7790 96000 MB/sec
Difference: 9728 (10%)

Texel Rate

The Radeon HD 7790 should be a bit (approximately 14%) more effective at texture filtering than the GeForce GTX 950. (explain)

Radeon HD 7790 56000 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 6848 (14%)

Pixel Rate

The GeForce GTX 950 should be much (approximately 105%) better at full screen anti-aliasing than the Radeon HD 7790, and also capable of handling higher resolutions more effectively. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 7790 16000 Mpixels/sec
Difference: 16768 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 7790

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 7790
Manufacturer nVidia AMD
Year August 2015 March 2013
Code Name GM206 Bonaire XT
Memory 2048 MB 1024 MB
Core Speed 1024 MHz 1000 MHz
Memory Speed 6608 MHz 6000 MHz
Power (Max TDP) 90 watts 85 watts
Bandwidth 105728 MB/sec 96000 MB/sec
Texel Rate 49152 Mtexels/sec 56000 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 48 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 7790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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