Compare any two graphics cards:
GeForce GTX 980 Ti vs Radeon R9 290
IntroThe GeForce GTX 980 Ti has a clock speed of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 384-bit memory bus, and uses a 28 nm design. It is made up of 2816 SPUs, 176 Texture Address Units, and 96 Raster Operation Units.Compare those specs to the Radeon R9 290, which uses a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this card. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 980 Ti should be a little bit faster than the Radeon R9 290 overall. (explain)
Texel RateThe GeForce GTX 980 Ti is a lot (approximately 38%) more effective at texture filtering than the Radeon R9 290. (explain)
Pixel RateThe GeForce GTX 980 Ti should be much (more or less 88%) faster with regards to anti-aliasing than the Radeon R9 290, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!