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GeForce GTX 980 Ti vs Radeon R9 290X

Intro

The GeForce GTX 980 Ti comes with a core clock frequency of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 96 ROPs.

Compare all that to the Radeon R9 290X, which makes use of a 28 nm design. AMD has set the core frequency at 800 MHz. The GDDR5 RAM runs at a speed of 1250 MHz on this particular model. It features 2816 SPUs as well as 176 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Radeon R9 290X 10609 points
Difference: 6511 (61%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 Ti 80 FPS
Radeon R9 290X 60 FPS
Difference: 20 (33%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
Radeon R9 290X 369 Sol/s
Difference: 56 (15%)

Ethereum Mining Hash Rate

Radeon R9 290X 29 Mh/s
GeForce GTX 980 Ti 22 Mh/s
Difference: 7 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 Ti 250 Watts
Radeon R9 290X 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

The GeForce GTX 980 Ti should in theory be just a bit faster than the Radeon R9 290X in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
Radeon R9 290X 320000 MB/sec
Difference: 16000 (5%)

Texel Rate

The GeForce GTX 980 Ti should be a lot (about 25%) faster with regards to texture filtering than the Radeon R9 290X. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
Radeon R9 290X 140800 Mtexels/sec
Difference: 35200 (25%)

Pixel Rate

The GeForce GTX 980 Ti will be quite a bit (approximately 88%) better at AA than the Radeon R9 290X, and also should be able to handle higher resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Radeon R9 290X 51200 Mpixels/sec
Difference: 44800 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Radeon R9 290X
Manufacturer nVidia AMD
Year June 2015 October 2013
Code Name GM200 Hawaii XT
Memory 6144 MB 4096 MB
Core Speed 1000 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 320000 MB/sec
Texel Rate 176000 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 2816 2816
Texture Mapping Units 176 176
Render Output Units 96 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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