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GeForce GTX 980 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 980 comes with core clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs as well as 128 Texture Address Units and 64 Rasterization Operator Units.

Compare all of that to the GeForce GTX 980 Ti, which comes with core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 RAM. It features 2816 SPUs along with 176 Texture Address Units and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 980 13552 points
Difference: 3568 (26%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX 980 Ti 80 FPS
GeForce GTX 980 63 FPS
Difference: 17 (27%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 2 (10%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
GeForce GTX 980 408 Sol/s
Difference: 17 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 Ti should perform quite a bit faster than the GeForce GTX 980 in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 112000 (50%)

Texel Rate

The GeForce GTX 980 Ti will be a lot (more or less 22%) more effective at AF than the GeForce GTX 980. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 31872 (22%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 980 Ti is the winner, by far. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 23936 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year September 2014 June 2015
Code Name GM204-400 GM200
Memory 4096 MB 6144 MB
Core Speed 1126 MHz 1000 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 336000 MB/sec
Texel Rate 144128 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 2048 2816
Texture Mapping Units 128 176
Render Output Units 64 96
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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