Compare any two graphics cards:
GeForce GTX 970 vs GeForce GTX 980 Ti
IntroThe GeForce GTX 970 features a core clock frequency of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1664 SPUs, 104 Texture Address Units, and 64 ROPs.Compare all of that to the GeForce GTX 980 Ti, which makes use of a 28 nm design. nVidia has set the core frequency at 1000 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this model. It features 2816 SPUs as well as 176 Texture Address Units and 96 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 980 Ti, in theory, should be much faster than the GeForce GTX 970 overall. (explain)
Texel RateThe GeForce GTX 980 Ti should be a lot (more or less 61%) faster with regards to texture filtering than the GeForce GTX 970. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 980 Ti is superior to the GeForce GTX 970, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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