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GeForce GTX 970 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 970 features a core clock frequency of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1664 SPUs, 104 Texture Address Units, and 64 ROPs.

Compare all of that to the GeForce GTX 980 Ti, which makes use of a 28 nm design. nVidia has set the core frequency at 1000 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this model. It features 2816 SPUs as well as 176 Texture Address Units and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 970 10867 points
Difference: 6253 (58%)

Zcash Mining Hash Rate

GeForce GTX 980 Ti 425 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 163 (62%)

Ethereum Mining Hash Rate

GeForce GTX 980 Ti 22 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 3 (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX 980 Ti 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

The GeForce GTX 980 Ti, in theory, should be much faster than the GeForce GTX 970 overall. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 112000 (50%)

Texel Rate

The GeForce GTX 980 Ti should be a lot (more or less 61%) faster with regards to texture filtering than the GeForce GTX 970. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 66800 (61%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 980 Ti is superior to the GeForce GTX 970, and very much so. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 970 67200 Mpixels/sec
Difference: 28800 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year September 2014 June 2015
Code Name GM204-200 GM200
Memory 4096 MB 6144 MB
Core Speed 1050 MHz 1000 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 145 watts 250 watts
Bandwidth 224000 MB/sec 336000 MB/sec
Texel Rate 109200 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 1664 2816
Texture Mapping Units 104 176
Render Output Units 64 96
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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