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GeForce GTX Titan X vs Radeon R9 280X

Intro

The GeForce GTX Titan X features a GPU core speed of 1000 MHz, and the 12288 MB of GDDR5 memory runs at 1750 MHz through a 384-bit bus. It also is made up of 3072 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.

Compare all of that to the Radeon R9 280X, which makes use of a 28 nm design. AMD has clocked the core frequency at 850 MHz. The GDDR5 RAM works at a speed of 1500 MHz on this specific model. It features 2048 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon R9 280X 8886 points
Difference: 8993 (101%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan X should be a small bit faster than the Radeon R9 280X in general. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon R9 280X 288000 MB/sec
Difference: 48000 (17%)

Texel Rate

The GeForce GTX Titan X is much (more or less 76%) faster with regards to anisotropic filtering than the Radeon R9 280X. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon R9 280X 108800 Mtexels/sec
Difference: 83200 (76%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX Titan X is a better choice, and very much so. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon R9 280X 27200 Mpixels/sec
Difference: 68800 (253%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon R9 280X
Manufacturer nVidia AMD
Year March 2015 October 2013
Code Name GM200 Tahiti XTL
Memory 12288 MB 3072 MB
Core Speed 1000 MHz 850 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 336000 MB/sec 288000 MB/sec
Texel Rate 192000 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 3072 2048
Texture Mapping Units 192 128
Render Output Units 96 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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