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GeForce GTX Titan X vs Radeon R9 290X

Intro

The GeForce GTX Titan X has a GPU clock speed of 1000 MHz, and the 12288 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also features 3072 SPUs, 192 Texture Address Units, and 96 ROPs.

Compare all of that to the Radeon R9 290X, which comes with a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 512-bit bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan X 17879 points
Radeon R9 290X 10609 points
Difference: 7270 (69%)

Grand Theft Auto V | 1920x1080 | Very High

GeForce GTX Titan X 82 FPS
Radeon R9 290X 60 FPS
Difference: 22 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan X 250 Watts
Radeon R9 290X 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan X will be 5% faster than the Radeon R9 290X in general, due to its greater data rate. (explain)

GeForce GTX Titan X 336000 MB/sec
Radeon R9 290X 320000 MB/sec
Difference: 16000 (5%)

Texel Rate

The GeForce GTX Titan X is a lot (more or less 36%) faster with regards to texture filtering than the Radeon R9 290X. (explain)

GeForce GTX Titan X 192000 Mtexels/sec
Radeon R9 290X 140800 Mtexels/sec
Difference: 51200 (36%)

Pixel Rate

The GeForce GTX Titan X should be much (more or less 88%) more effective at FSAA than the Radeon R9 290X, and should be capable of handling higher resolutions better. (explain)

GeForce GTX Titan X 96000 Mpixels/sec
Radeon R9 290X 51200 Mpixels/sec
Difference: 44800 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan X

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan X Radeon R9 290X
Manufacturer nVidia AMD
Year March 2015 October 2013
Code Name GM200 Hawaii XT
Memory 12288 MB 4096 MB
Core Speed 1000 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 320000 MB/sec
Texel Rate 192000 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 3072 2816
Texture Mapping Units 192 176
Render Output Units 96 64
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 8000 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX Titan X

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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