Compare any two graphics cards:
GeForce GTX Titan X vs Radeon R9 290X
IntroThe GeForce GTX Titan X has a GPU clock speed of 1000 MHz, and the 12288 MB of GDDR5 memory is set to run at 1750 MHz through a 384-bit bus. It also features 3072 SPUs, 192 Texture Address Units, and 96 ROPs.Compare all of that to the Radeon R9 290X, which comes with a core clock frequency of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 512-bit bus, and makes use of a 28 nm design. It is made up of 2816 SPUs, 176 TAUs, and 64 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Grand Theft Auto V | 1920x1080 | Very High
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX Titan X will be 5% faster than the Radeon R9 290X in general, due to its greater data rate. (explain)
Texel RateThe GeForce GTX Titan X is a lot (more or less 36%) faster with regards to texture filtering than the Radeon R9 290X. (explain)
Pixel RateThe GeForce GTX Titan X should be much (more or less 88%) more effective at FSAA than the Radeon R9 290X, and should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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