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GeForce GTX 560 Ti 448 vs GeForce GTX 960

Intro

The GeForce GTX 560 Ti 448 has a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 RAM runs at 900 MHz through a 320-bit bus. It also features 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare that to the GeForce GTX 960, which has GPU clock speed of 1127 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 560 Ti 448 4200 points
Difference: 3427 (82%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti 448 is 29% quicker than the GeForce GTX 960 in general, due to its greater data rate. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 32000 (29%)

Texel Rate

The GeForce GTX 960 should be much (approximately 76%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 31136 (76%)

Pixel Rate

The GeForce GTX 960 will be quite a bit (approximately 23%) better at anti-aliasing than the GeForce GTX 560 Ti 448, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 6784 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX 960
Manufacturer nVidia nVidia
Year December 2011 January 2015
Code Name GF110 GM206
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1127 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 210 watts 120 watts
Bandwidth 144000 MB/sec 112000 MB/sec
Texel Rate 40992 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 448 1024
Texture Mapping Units 56 64
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2940 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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