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GeForce GTX 960 vs Radeon HD 7970

Intro

The GeForce GTX 960 features a GPU clock speed of 1127 MHz, and the 2048 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare those specifications to the Radeon HD 7970, which uses a 28 nm design. AMD has set the core speed at 925 MHz. The GDDR5 memory works at a frequency of 1375 MHz on this specific card. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7970 8225 points
GeForce GTX 960 7627 points
Difference: 598 (8%)

Ethereum Mining Hash Rate

Radeon HD 7970 21 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 10 (91%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon HD 7970 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7970 should be much faster than the GeForce GTX 960 overall. (explain)

Radeon HD 7970 264000 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 152000 (136%)

Texel Rate

The Radeon HD 7970 is much (about 64%) better at texture filtering than the GeForce GTX 960. (explain)

Radeon HD 7970 118400 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 46272 (64%)

Pixel Rate

The GeForce GTX 960 is much (approximately 22%) faster with regards to FSAA than the Radeon HD 7970, and capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 7970 29600 Mpixels/sec
Difference: 6464 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon HD 7970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon HD 7970
Manufacturer nVidia AMD
Year January 2015 January 2012
Code Name GM206 Tahiti XT
Memory 2048 MB 3072 MB
Core Speed 1127 MHz 925 MHz
Memory Speed 7000 MHz 5500 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 264000 MB/sec
Texel Rate 72128 Mtexels/sec 118400 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 1024 2048
Texture Mapping Units 64 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 7970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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