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Geforce GTX 680 vs Radeon R9 290X

Intro

The Geforce GTX 680 comes with core clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.

Compare all that to the Radeon R9 290X, which makes use of a 28 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this particular model. It features 2816 SPUs as well as 176 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
Geforce GTX 680 7650 points
Difference: 2959 (39%)

Grand Theft Auto V | 1920x1080 | Very High

Radeon R9 290X 60 FPS
Geforce GTX 680 38 FPS
Difference: 22 (58%)

Ethereum Mining Hash Rate

Radeon R9 290X 29 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 13 (81%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Radeon R9 290X 300 Watts
Difference: 105 Watts (54%)

Memory Bandwidth

Performance-wise, the Radeon R9 290X should in theory be much better than the Geforce GTX 680 in general. (explain)

Radeon R9 290X 320000 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 127744 (66%)

Texel Rate

The Radeon R9 290X should be a little bit (more or less 9%) better at texture filtering than the Geforce GTX 680. (explain)

Radeon R9 290X 140800 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 12032 (9%)

Pixel Rate

The Radeon R9 290X will be quite a bit (more or less 59%) more effective at FSAA than the Geforce GTX 680, and also able to handle higher resolutions without slowing down too much. (explain)

Radeon R9 290X 51200 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 19008 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R9 290X
Manufacturer nVidia AMD
Year March 2012 October 2013
Code Name GK104 Hawaii XT
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 800 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 195 watts 300 watts
Bandwidth 192256 MB/sec 320000 MB/sec
Texel Rate 128768 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1536 2816
Texture Mapping Units 128 176
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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