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GeForce GTX 560 Ti 448 vs GeForce GTX Titan

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 RAM is set to run at a speed of 900 MHz on this model. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare those specs to the GeForce GTX Titan, which comes with clock speeds of 837 MHz on the GPU, and 1502 MHz on the 6144 MB of GDDR5 RAM. It features 2688 SPUs as well as 224 TAUs and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 560 Ti 448 4200 points
Difference: 5962 (142%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
GeForce GTX Titan 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

In theory, the GeForce GTX Titan should be 100% quicker than the GeForce GTX 560 Ti 448 overall, due to its greater bandwidth. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 144384 (100%)

Texel Rate

The GeForce GTX Titan will be quite a bit (about 357%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 146496 (357%)

Pixel Rate

The GeForce GTX Titan is quite a bit (approximately 37%) better at AA than the GeForce GTX 560 Ti 448, and also will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 10896 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce GTX Titan
Manufacturer nVidia nVidia
Year December 2011 February 2013
Code Name GF110 GK110
Memory 1280 MB 6144 MB
Core Speed 732 MHz 837 MHz
Memory Speed 3600 MHz 6008 MHz
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 288384 MB/sec
Texel Rate 40992 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 448 2688
Texture Mapping Units 56 224
Render Output Units 40 48
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 7080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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