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GeForce GTX 560 vs GeForce GTX Titan

Intro

The GeForce GTX 560 comes with a GPU core speed of 810 MHz, and the 1024 MB of GDDR5 RAM runs at 1001 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX Titan, which features GPU clock speed of 837 MHz, and 6144 MB of GDDR5 memory running at 1502 MHz through a 384-bit bus. It also is made up of 2688 Stream Processors, 224 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 560 3030 points
Difference: 7132 (235%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX Titan 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan should in theory be much better than the GeForce GTX 560 in general. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 160256 (125%)

Texel Rate

The GeForce GTX Titan is much (about 313%) more effective at texture filtering than the GeForce GTX 560. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 142128 (313%)

Pixel Rate

The GeForce GTX Titan is quite a bit (more or less 55%) more effective at anti-aliasing than the GeForce GTX 560, and also should be able to handle higher resolutions better. (explain)

GeForce GTX Titan 40176 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 14256 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX Titan
Manufacturer nVidia nVidia
Year May 2011 February 2013
Code Name GF114 GK110
Memory 1024 MB 6144 MB
Core Speed 810 MHz 837 MHz
Memory Speed 4004 MHz 6008 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 128128 MB/sec 288384 MB/sec
Texel Rate 45360 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 336 2688
Texture Mapping Units 56 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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