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GeForce GTX 650 Ti vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 650 Ti features a clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the Radeon HD 4850 X2 512MB, which features core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 140 Watts (127%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB will be 47% quicker than the GeForce GTX 650 Ti overall, due to its greater bandwidth. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 40704 (47%)

Texel Rate

The GeForce GTX 650 Ti will be a little bit (approximately 19%) better at anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 9392 (19%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4850 X2 512MB is superior to the GeForce GTX 650 Ti, by far. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 5152 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year October 2012 Nov 7, 2008
Code Name GK106 R700
Memory 1024 MB 512 MB (x2)
Core Speed 928 MHz 625 MHz (x2)
Memory Speed 5400 MHz 1986 MHz (x2)
Power (Max TDP) 110 watts 250 watts
Bandwidth 86400 MB/sec 127104 MB/sec
Texel Rate 59392 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 768 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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