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GeForce GTX 650 Ti 2GB vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 650 Ti 2GB comes with a GPU clock speed of 928 MHz, and the 2048 MB of GDDR5 RAM runs at 1350 MHz through a 128-bit bus. It also is made up of 768 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 3870 X2 512MB, which has a GPU core clock speed of 825 MHz, and 512 MB of GDDR3 memory running at 900 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 512MB should perform quite a bit faster than the GeForce GTX 650 Ti 2GB in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 28800 (33%)

Texel Rate

The GeForce GTX 650 Ti 2GB should be much (approximately 125%) faster with regards to texture filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 32992 (125%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 3870 X2 512MB is superior to the GeForce GTX 650 Ti 2GB, by far. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 11552 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650 Ti 2GB

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti 2GB Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year October 2012 Jan 28, 2008
Code Name GK106 R680
Memory 2048 MB 512 MB (x2)
Core Speed 928 MHz 825 MHz (x2)
Memory Speed 5400 MHz 1800 MHz (x2)
Power (Max TDP) 110 watts (Unknown) watts
Bandwidth 86400 MB/sec 115200 MB/sec
Texel Rate 59392 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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