Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon HD 3870 X2 1GB
IntroThe GeForce GTX 650 Ti 2GB features a core clock speed of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It features 768 SPUs, 64 Texture Address Units, and 16 ROPs.Compare those specifications to the Radeon HD 3870 X2 1GB, which features a clock frequency of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 3870 X2 1GB is 67% quicker than the GeForce GTX 650 Ti 2GB overall, due to its greater data rate. (explain)
Texel RateThe GeForce GTX 650 Ti 2GB is quite a bit (approximately 125%) better at AF than the Radeon HD 3870 X2 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 3870 X2 1GB is superior to the GeForce GTX 650 Ti 2GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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