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Radeon HD 6790 vs Radeon HD 6950 2GB

Intro

The Radeon HD 6790 features core clock speeds of 840 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 RAM. It features 800 SPUs along with 40 TAUs and 16 ROPs.

Compare all of that to the Radeon HD 6950 2GB, which features a GPU core clock speed of 800 MHz, and 2048 MB of GDDR5 RAM set to run at 1250 MHz through a 256-bit bus. It also features 1408 Stream Processors, 88 Texture Address Units, and 32 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
Radeon HD 6950 2GB 200 Watts
Difference: 50 Watts (33%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6950 2GB should theoretically be just a bit superior to the Radeon HD 6790 in general. (explain)

Radeon HD 6950 2GB 160000 MB/sec
Radeon HD 6790 134400 MB/sec
Difference: 25600 (19%)

Texel Rate

The Radeon HD 6950 2GB is much (approximately 110%) better at anisotropic filtering than the Radeon HD 6790. (explain)

Radeon HD 6950 2GB 70400 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 36800 (110%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6950 2GB is a better choice, by a large margin. (explain)

Radeon HD 6950 2GB 25600 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 12160 (90%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 6790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6950 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 6790 Radeon HD 6950 2GB
Manufacturer ATi ATi
Year April 2011 December 2010
Code Name Barts LE Cayman Pro
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe x16
Memory 1024 MB 2048 MB
Core Speed 840 MHz 800 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1050 MHz 1250 MHz
Unified Shaders 800 1408
Texture Mapping Units 40 88
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 150 watts 200 watts
Shader Model 5.0 5.0
Bandwidth 134400 MB/sec 160000 MB/sec
Texel Rate 33600 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 13440 Mpixels/sec 25600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

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