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GeForce GT 220 GDDR3 vs Radeon HD 6570 (OEM) 2GB

Intro

The GeForce GT 220 GDDR3 has a core clock frequency of 625 MHz and a GDDR3 memory frequency of 1012 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is comprised of 48 SPUs, 16 Texture Address Units, and 8 ROPs.

Compare those specifications to the Radeon HD 6570 (OEM) 2GB, which comes with a core clock speed of 650 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 2GB 50 Watts
GeForce GT 220 GDDR3 58 Watts
Difference: 8 Watts (16%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6570 (OEM) 2GB should be much faster than the GeForce GT 220 GDDR3 overall. (explain)

Radeon HD 6570 (OEM) 2GB 64000 MB/sec
GeForce GT 220 GDDR3 32384 MB/sec
Difference: 31616 (98%)

Texel Rate

The Radeon HD 6570 (OEM) 2GB should be much (about 56%) faster with regards to texture filtering than the GeForce GT 220 GDDR3. (explain)

Radeon HD 6570 (OEM) 2GB 15600 Mtexels/sec
GeForce GT 220 GDDR3 10000 Mtexels/sec
Difference: 5600 (56%)

Pixel Rate

The Radeon HD 6570 (OEM) 2GB will be a bit (about 4%) more effective at full screen anti-aliasing than the GeForce GT 220 GDDR3, and also will be capable of handling higher screen resolutions more effectively. (explain)

Radeon HD 6570 (OEM) 2GB 5200 Mpixels/sec
GeForce GT 220 GDDR3 5000 Mpixels/sec
Difference: 200 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GT 220 GDDR3

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6570 (OEM) 2GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GT 220 GDDR3 Radeon HD 6570 (OEM) 2GB
Manufacturer nVidia ATi
Year October 2009 February 2011
Code Name GT216 Turks
Fab Process 40 nm 40 nm
Bus PCIe 2.0 PCIe 2.1 x16
Memory 512 MB 1024 MB
Core Speed 625 MHz 650 MHz
Shader Speed 1360 MHz (N/A) MHz
Memory Speed 1012 MHz (2024 MHz effective) 1000 MHz (4000 MHz effective)
Unified Shaders 48 480
Texture Mapping Units 16 24
Render Output Units 8 8
Bus Type GDDR3 GDDR5
Bus Width 128-bit 128-bit
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1
Power (Max TDP) 58 watts 50 watts
Shader Model 4.1 5.0
Bandwidth 32384 MB/sec 64000 MB/sec
Texel Rate 10000 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 5000 Mpixels/sec 5200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

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