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GeForce GTX 590 vs Radeon HD 6790

Intro

The GeForce GTX 590 comes with core clock speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon HD 6790, which features GPU core speed of 840 MHz, and 1024 MB of GDDR5 memory set to run at 1050 MHz through a 256-bit bus. It also features 800 Stream Processors, 40 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon HD 6790 2150 points
Difference: 4530 (211%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6790 150 Watts
GeForce GTX 590 365 Watts
Difference: 215 Watts (143%)

Memory Bandwidth

The GeForce GTX 590 should theoretically be much faster than the Radeon HD 6790 overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 6790 134400 MB/sec
Difference: 193920 (144%)

Texel Rate

The GeForce GTX 590 should be much (more or less 131%) more effective at anisotropic filtering than the Radeon HD 6790. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 44096 (131%)

Pixel Rate

The GeForce GTX 590 should be a lot (approximately 334%) faster with regards to anti-aliasing than the Radeon HD 6790, and capable of handling higher resolutions better. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 44832 (334%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 6790
Manufacturer nVidia AMD
Year March 2011 April 2011
Code Name GF110 Barts LE
Memory 1536 MB (x2) 1024 MB
Core Speed 607 MHz (x2) 840 MHz
Memory Speed 3420 MHz (x2) 4200 MHz
Power (Max TDP) 365 watts 150 watts
Bandwidth 328320 MB/sec 134400 MB/sec
Texel Rate 77696 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 13440 Mpixels/sec
Unified Shaders 512 (x2) 800
Texture Mapping Units 64 (x2) 40
Render Output Units 48 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1700 million
Bus PCIe 2.0 x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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