Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon HD 5870
IntroThe GeForce GTX 285 2GB uses a 55 nm design. nVidia has clocked the core speed at 648 MHz. The GDDR3 RAM runs at a frequency of 1242 MHz on this model. It features 240 SPUs as well as 80 TAUs and 32 ROPs.Compare all that to the Radeon HD 5870, which features core speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 RAM. It features 1600(320x5) SPUs as well as 80 Texture Address Units and 32 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 285 2GB should perform just a bit faster than the Radeon HD 5870 overall. (explain)
Texel RateThe Radeon HD 5870 should be a lot (approximately 31%) faster with regards to texture filtering than the GeForce GTX 285 2GB. (explain)
Pixel RateThe Radeon HD 5870 should be quite a bit (about 31%) faster with regards to anti-aliasing than the GeForce GTX 285 2GB, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
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