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GeForce 9800 GX2 vs Radeon HD 4790

Intro

The GeForce 9800 GX2 features a GPU core speed of 600 MHz, and the 512 MB of GDDR3 RAM runs at 1000 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 4790, which features a core clock frequency of 600 MHz and a GDDR5 memory speed of 800 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is made up of 640(128x5) SPUs, 32 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce 9800 GX2 should in theory perform quite a bit faster than the Radeon HD 4790 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon HD 4790 102400 MB/sec
Difference: 25600 (25%)

Texel Rate

The GeForce 9800 GX2 will be much (more or less 300%) better at anisotropic filtering than the Radeon HD 4790. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon HD 4790 19200 Mtexels/sec
Difference: 57600 (300%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is the winner, by far. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon HD 4790 9600 Mpixels/sec
Difference: 9600 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GX2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4790

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GX2 Radeon HD 4790
Manufacturer nVidia ATi
Year Mar 2008 2009
Code Name G92 RV790
Fab Process 65 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16
Memory 512 MB (x2) 512 MB
Core Speed 600 MHz (x2) 600 MHz
Shader Speed 1500 MHz (x2) (N/A) MHz
Memory Speed 1000 MHz (x2) 800 MHz
Unified Shaders 128 (x2) 640(128x5)
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 197 watts (N/A) watts
Shader Model 4.0 4.1
Bandwidth 128000 MB/sec 102400 MB/sec
Texel Rate 76800 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 9600 Mpixels/sec

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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