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GeForce GTX 590 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 590 comes with a GPU core clock speed of 607 MHz, and the 1536 MB of GDDR5 RAM runs at 855 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the Radeon HD 3870 X2 1GB, which has GPU clock speed of 825 MHz, and 1024 MB of GDDR4 memory set to run at 1126 MHz through a 256-bit bus. It also is comprised of 320(64x5) Stream Processors, 16 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 590 will be 128% faster than the Radeon HD 3870 X2 1GB in general, because of its greater data rate. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 184192 (128%)

Texel Rate

The GeForce GTX 590 will be much (about 194%) faster with regards to AF than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 51296 (194%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 590 is superior to the Radeon HD 3870 X2 1GB, by a large margin. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 31872 (121%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year March 2011 Jan 28, 2008
Code Name GF110 R680
Memory 1536 MB (x2) 1024 MB (x2)
Core Speed 607 MHz (x2) 825 MHz (x2)
Memory Speed 3420 MHz (x2) 2252 MHz (x2)
Power (Max TDP) 365 watts (Unknown) watts
Bandwidth 328320 MB/sec 144128 MB/sec
Texel Rate 77696 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 512 (x2) 320(64x5) (x2)
Texture Mapping Units 64 (x2) 16 (x2)
Render Output Units 48 (x2) 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 384-bit (x2) 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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