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GeForce GTX 590 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 590 comes with core speeds of 607 MHz on the GPU, and 855 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.

Compare all that to the Radeon HD 3870 X2 512MB, which uses a 55 nm design. AMD has clocked the core speed at 825 MHz. The GDDR3 RAM is set to run at a frequency of 900 MHz on this particular model. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be quite a bit faster than the Radeon HD 3870 X2 512MB overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 213120 (185%)

Texel Rate

The GeForce GTX 590 is quite a bit (more or less 194%) better at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 51296 (194%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 590 is the winner, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 31872 (121%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year March 2011 Jan 28, 2008
Code Name GF110 R680
Memory 1536 MB (x2) 512 MB (x2)
Core Speed 607 MHz (x2) 825 MHz (x2)
Memory Speed 3420 MHz (x2) 1800 MHz (x2)
Power (Max TDP) 365 watts (Unknown) watts
Bandwidth 328320 MB/sec 115200 MB/sec
Texel Rate 77696 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 512 (x2) 320(64x5) (x2)
Texture Mapping Units 64 (x2) 16 (x2)
Render Output Units 48 (x2) 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 384-bit (x2) 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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