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GeForce GTX 550 Ti vs Radeon HD 4850 512MB

Intro

The GeForce GTX 550 Ti features core clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 RAM. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4850 512MB, which has a core clock frequency of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 6 Watts (5%)

Memory Bandwidth

The GeForce GTX 550 Ti should in theory perform much faster than the Radeon HD 4850 512MB overall. (explain)

GeForce GTX 550 Ti 98496 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 34944 (55%)

Texel Rate

The GeForce GTX 550 Ti is a bit (about 15%) more effective at anisotropic filtering than the Radeon HD 4850 512MB. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 3800 (15%)

Pixel Rate

The GeForce GTX 550 Ti is a lot (about 116%) more effective at anti-aliasing than the Radeon HD 4850 512MB, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 11600 (116%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 550 Ti

Amazon.com

Radeon HD 4850 512MB

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 550 Ti Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year March 2011 Jun 25, 2008
Code Name GF116 RV770 PRO
Fab Process 40 nm 55 nm
Bus PCIe 2.1 x16 PCIe 2.0 x16
Memory 1024 MB 512 MB
Core Speed 900 MHz 625 MHz
Shader Speed 1800 MHz (N/A) MHz
Memory Speed 1026 MHz (4104 MHz effective) 993 MHz (1986 MHz effective)
Unified Shaders 192 800(160x5)
Texture Mapping Units 32 40
Render Output Units 24 16
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 116 watts 110 watts
Shader Model 5.0 4.1
Bandwidth 98496 MB/sec 63552 MB/sec
Texel Rate 28800 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 10000 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

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