Compare any two graphics cards:
GeForce GTX 550 Ti vs Radeon HD 5850
IntroThe GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 RAM runs at a frequency of 1026 MHz on this model. It features 192 SPUs along with 32 Texture Address Units and 24 Rasterization Operator Units.Compare those specs to the Radeon HD 5850, which comes with GPU core speed of 725 MHz, and 1024 MB of GDDR5 RAM running at 1000 MHz through a 256-bit bus. It also features 1440(288x5) SPUs, 72 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5850 should theoretically be much superior to the GeForce GTX 550 Ti overall. (explain)
Texel RateThe Radeon HD 5850 will be a lot (more or less 81%) more effective at anisotropic filtering than the GeForce GTX 550 Ti. (explain)
Pixel RateThe Radeon HD 5850 is a small bit (about 7%) more effective at full screen anti-aliasing than the GeForce GTX 550 Ti, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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