Join Us On Facebook

Compare any two graphics cards:
VS

GeForce GTX 550 Ti vs Radeon HD 5770

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 RAM is set to run at a speed of 1026 MHz on this model. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

Compare that to the Radeon HD 5770, which features core speeds of 850 MHz on the GPU, and 1200 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5770 108 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 8 Watts (7%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 550 Ti will be 28% faster than the Radeon HD 5770 overall, due to its higher bandwidth. (explain)

GeForce GTX 550 Ti 98496 MB/sec
Radeon HD 5770 76800 MB/sec
Difference: 21696 (28%)

Texel Rate

The Radeon HD 5770 is a small bit (about 18%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 5770 34000 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 5200 (18%)

Pixel Rate

The GeForce GTX 550 Ti should be quite a bit (approximately 59%) faster with regards to anti-aliasing than the Radeon HD 5770, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon HD 5770 13600 Mpixels/sec
Difference: 8000 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 550 Ti

Amazon.com

Radeon HD 5770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 550 Ti Radeon HD 5770
Manufacturer nVidia AMD
Year March 2011 October 13, 2009
Code Name GF116 Juniper XT
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 900 MHz 850 MHz
Shader Speed 1800 MHz (N/A) MHz
Memory Speed 1026 MHz (4104 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 192 800(160x5)
Texture Mapping Units 32 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2
Power (Max TDP) 116 watts 108 watts
Shader Model 5.0 5.0
Bandwidth 98496 MB/sec 76800 MB/sec
Texel Rate 28800 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 13600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WP-SpamFree by Pole Position Marketing