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GeForce GTX 550 Ti vs Radeon HD 5770

Intro

The GeForce GTX 550 Ti has clock speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs along with 32 TAUs and 24 ROPs.

Compare all of that to the Radeon HD 5770, which uses a 40 nm design. AMD has clocked the core frequency at 850 MHz. The GDDR5 RAM runs at a speed of 1200 MHz on this particular model. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5770 108 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 8 Watts (7%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 550 Ti should in theory be a lot better than the Radeon HD 5770 in general. (explain)

GeForce GTX 550 Ti 98496 MB/sec
Radeon HD 5770 76800 MB/sec
Difference: 21696 (28%)

Texel Rate

The Radeon HD 5770 is a small bit (about 18%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 5770 34000 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 5200 (18%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 550 Ti is superior to the Radeon HD 5770, by far. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon HD 5770 13600 Mpixels/sec
Difference: 8000 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 550 Ti

Amazon.com

Radeon HD 5770

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Model GeForce GTX 550 Ti Radeon HD 5770
Manufacturer nVidia AMD
Year March 2011 October 13, 2009
Code Name GF116 Juniper XT
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe 2.1 x16
Memory 1024 MB 1024 MB
Core Speed 900 MHz 850 MHz
Shader Speed 1800 MHz (N/A) MHz
Memory Speed 1026 MHz (4104 MHz effective) 1200 MHz (4800 MHz effective)
Unified Shaders 192 800(160x5)
Texture Mapping Units 32 40
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 3.2
Power (Max TDP) 116 watts 108 watts
Shader Model 5.0 5.0
Bandwidth 98496 MB/sec 76800 MB/sec
Texel Rate 28800 Mtexels/sec 34000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 13600 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

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