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GeForce GTX 550 Ti vs Radeon HD 4870 X2

Intro

The GeForce GTX 550 Ti has a GPU core clock speed of 900 MHz, and the 1024 MB of GDDR5 memory runs at 1026 MHz through a 192-bit bus. It also is made up of 192 Stream Processors, 32 Texture Address Units, and 24 ROPs.

Compare all that to the Radeon HD 4870 X2, which comes with GPU clock speed of 750 MHz, and 1024 MB of GDDR5 memory running at 900 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 TAUs, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon HD 4870 X2 350 Watts
Difference: 234 Watts (202%)

Memory Bandwidth

Theoretically, the Radeon HD 4870 X2 should be a lot faster than the GeForce GTX 550 Ti overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 131904 (134%)

Texel Rate

The Radeon HD 4870 X2 will be quite a bit (approximately 108%) better at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 31200 (108%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 4870 X2 is superior to the GeForce GTX 550 Ti, but only just. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 2400 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 550 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 X2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 550 Ti Radeon HD 4870 X2
Manufacturer nVidia ATi
Year March 2011 Aug 12, 2008
Code Name GF116 R700
Fab Process 40 nm 55 nm
Bus PCIe 2.1 x16 PCIe 2.0 x16 (PCIe bridge)
Memory 1024 MB 1024 MB (x2)
Core Speed 900 MHz 750 MHz (x2)
Shader Speed 1800 MHz (N/A) MHz (x2)
Memory Speed 1026 MHz 900 MHz (x2)
Unified Shaders 192 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.1 OpenGL 3.0
Power (Max TDP) 116 watts 350 watts
Shader Model 5.0 4.1
Bandwidth 98496 MB/sec 230400 MB/sec
Texel Rate 28800 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 24000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

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