Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 550 Ti vs Radeon HD 6750

Intro

The GeForce GTX 550 Ti uses a 40 nm design. nVidia has set the core speed at 900 MHz. The GDDR5 memory works at a frequency of 1026 MHz on this specific card. It features 192 SPUs along with 32 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6750, which features core clock speeds of 725 MHz on the GPU, and 1000 MHz on the 512 MB of GDDR5 memory. It features 720 SPUs along with 36 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 30 Watts (35%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 550 Ti will be 54% quicker than the Radeon HD 6750 in general, due to its greater bandwidth. (explain)

GeForce GTX 550 Ti 98496 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 34496 (54%)

Texel Rate

The GeForce GTX 550 Ti will be a bit (more or less 10%) more effective at texture filtering than the Radeon HD 6750. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 2700 (10%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 550 Ti is superior to the Radeon HD 6750, by a large margin. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 10000 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Radeon HD 6750

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 550 Ti Radeon HD 6750
Manufacturer nVidia AMD
Year March 2011 January 2011
Code Name GF116 Juniper Pro
Memory 1024 MB 512 MB
Core Speed 900 MHz 725 MHz
Memory Speed 4104 MHz 4000 MHz
Power (Max TDP) 116 watts 86 watts
Bandwidth 98496 MB/sec 64000 MB/sec
Texel Rate 28800 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 192 720
Texture Mapping Units 32 36
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1040 million
Bus PCIe 2.1 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.0

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *

*


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

WordPress Anti-Spam by WP-SpamShield


[X]
[X]