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GeForce GTX 550 Ti vs Radeon HD 6750

Intro

The GeForce GTX 550 Ti has core speeds of 900 MHz on the GPU, and 1026 MHz on the 1024 MB of GDDR5 memory. It features 192 SPUs as well as 32 TAUs and 24 Rasterization Operator Units.

Compare those specs to the Radeon HD 6750, which has a GPU core clock speed of 725 MHz, and 512 MB of GDDR5 memory running at 1000 MHz through a 128-bit bus. It also features 720 SPUs, 36 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6750 86 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 30 Watts (35%)

Memory Bandwidth

In theory, the GeForce GTX 550 Ti is 54% quicker than the Radeon HD 6750 in general, due to its greater bandwidth. (explain)

GeForce GTX 550 Ti 98496 MB/sec
Radeon HD 6750 64000 MB/sec
Difference: 34496 (54%)

Texel Rate

The GeForce GTX 550 Ti should be a small bit (about 10%) faster with regards to anisotropic filtering than the Radeon HD 6750. (explain)

GeForce GTX 550 Ti 28800 Mtexels/sec
Radeon HD 6750 26100 Mtexels/sec
Difference: 2700 (10%)

Pixel Rate

The GeForce GTX 550 Ti is a lot (more or less 86%) better at AA than the Radeon HD 6750, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon HD 6750 11600 Mpixels/sec
Difference: 10000 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 550 Ti

Radeon HD 6750

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 550 Ti Radeon HD 6750
Manufacturer nVidia AMD
Year March 2011 January 2011
Code Name GF116 Juniper Pro
Memory 1024 MB 512 MB
Core Speed 900 MHz 725 MHz
Memory Speed 4104 MHz 4000 MHz
Power (Max TDP) 116 watts 86 watts
Bandwidth 98496 MB/sec 64000 MB/sec
Texel Rate 28800 Mtexels/sec 26100 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 11600 Mpixels/sec
Unified Shaders 192 720
Texture Mapping Units 32 36
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1040 million
Bus PCIe 2.1 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GTX 550 Ti

Radeon HD 6750

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