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GeForce GTX 550 Ti vs GeForce GTX 570

Intro

The GeForce GTX 550 Ti comes with a GPU clock speed of 900 MHz, and the 1024 MB of GDDR5 memory runs at 1026 MHz through a 192-bit bus. It also is made up of 192 Stream Processors, 32 TAUs, and 24 ROPs.

Compare all of that to the GeForce GTX 570, which has GPU core speed of 732 MHz, and 1280 MB of GDDR5 RAM running at 950 MHz through a 320-bit bus. It also features 480 SPUs, 60 Texture Address Units, and 40 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 570 4387 points
GeForce GTX 550 Ti 1897 points
Difference: 2490 (131%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 570 219 Watts
Difference: 103 Watts (89%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 570 should theoretically be much superior to the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 53504 (54%)

Texel Rate

The GeForce GTX 570 will be quite a bit (more or less 53%) better at texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 570 43920 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 15120 (53%)

Pixel Rate

The GeForce GTX 570 will be a lot (about 36%) better at FSAA than the GeForce GTX 550 Ti, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 7680 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 570

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 570
Manufacturer nVidia nVidia
Year March 2011 December 2010
Code Name GF116 GF110
Memory 1024 MB 1280 MB
Core Speed 900 MHz 732 MHz
Memory Speed 4104 MHz 3800 MHz
Power (Max TDP) 116 watts 219 watts
Bandwidth 98496 MB/sec 152000 MB/sec
Texel Rate 28800 Mtexels/sec 43920 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 192 480
Texture Mapping Units 32 60
Render Output Units 24 40
Bus Type GDDR5 GDDR5
Bus Width 192-bit 320-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe 2.1 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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