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GeForce GTX 550 Ti vs GeForce GTX 570

Intro

The GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has clocked the core speed at 900 MHz. The GDDR5 RAM is set to run at a speed of 1026 MHz on this specific card. It features 192 SPUs along with 32 Texture Address Units and 24 ROPs.

Compare that to the GeForce GTX 570, which comes with a core clock speed of 732 MHz and a GDDR5 memory frequency of 950 MHz. It also uses a 320-bit bus, and uses a 40 nm design. It is comprised of 480 SPUs, 60 TAUs, and 40 Raster Operation Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 570 219 Watts
Difference: 103 Watts (89%)

Memory Bandwidth

In theory, the GeForce GTX 570 should be much faster than the GeForce GTX 550 Ti overall. (explain)

GeForce GTX 570 152000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 53504 (54%)

Texel Rate

The GeForce GTX 570 will be much (more or less 53%) more effective at texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 570 43920 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 15120 (53%)

Pixel Rate

The GeForce GTX 570 should be quite a bit (more or less 36%) more effective at AA than the GeForce GTX 550 Ti, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 570 29280 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 7680 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce GTX 550 Ti

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce GTX 570

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce GTX 550 Ti GeForce GTX 570
Manufacturer nVidia nVidia
Year March 2011 December 2010
Code Name GF116 GF110
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe x16
Memory 1024 MB 1280 MB
Core Speed 900 MHz 732 MHz
Shader Speed 1800 MHz 1464 MHz
Memory Speed 1026 MHz (4104 MHz effective) 950 MHz (3800 MHz effective)
Unified Shaders 192 480
Texture Mapping Units 32 60
Render Output Units 24 40
Bus Type GDDR5 GDDR5
Bus Width 192-bit 320-bit
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1
Power (Max TDP) 116 watts 219 watts
Shader Model 5.0 5.0
Bandwidth 98496 MB/sec 152000 MB/sec
Texel Rate 28800 Mtexels/sec 43920 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 29280 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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