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GeForce GTX 550 Ti vs GeForce GTX 580

Intro

The GeForce GTX 550 Ti has a clock speed of 900 MHz and a GDDR5 memory speed of 1026 MHz. It also makes use of a 192-bit bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare that to the GeForce GTX 580, which has GPU core speed of 772 MHz, and 1536 MB of GDDR5 memory running at 1002 MHz through a 384-bit bus. It also features 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
GeForce GTX 550 Ti 1897 points
Difference: 3059 (161%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 580 244 Watts
Difference: 128 Watts (110%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 should be a lot faster than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX 580 192384 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 93888 (95%)

Texel Rate

The GeForce GTX 580 should be a lot (about 72%) more effective at AF than the GeForce GTX 550 Ti. (explain)

GeForce GTX 580 49408 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 20608 (72%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 580 is superior to the GeForce GTX 550 Ti, by a large margin. (explain)

GeForce GTX 580 37056 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 15456 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 580
Manufacturer nVidia nVidia
Year March 2011 November 2010
Code Name GF116 GF110
Memory 1024 MB 1536 MB
Core Speed 900 MHz 772 MHz
Memory Speed 4104 MHz 4008 MHz
Power (Max TDP) 116 watts 244 watts
Bandwidth 98496 MB/sec 192384 MB/sec
Texel Rate 28800 Mtexels/sec 49408 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 37056 Mpixels/sec
Unified Shaders 192 512
Texture Mapping Units 32 64
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 3000 million
Bus PCIe 2.1 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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