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GeForce GTX 260 Core 216 vs Radeon HD 6990

Intro

The GeForce GTX 260 Core 216 features a core clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also makes use of a 448-bit memory bus, and uses a 65 nm design. It is comprised of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Compare all that to the Radeon HD 6990, which features GPU clock speed of 830 MHz, and 2048 MB of GDDR5 RAM running at 1250 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
Radeon HD 6990 375 Watts
Difference: 173 Watts (86%)

Memory Bandwidth

Theoretically, the Radeon HD 6990 should perform quite a bit faster than the GeForce GTX 260 Core 216 in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 208112 (186%)

Texel Rate

The Radeon HD 6990 will be quite a bit (about 284%) faster with regards to texture filtering than the GeForce GTX 260 Core 216. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 117888 (284%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon HD 6990 is the winner, by a large margin. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 36992 (229%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon HD 6990
Manufacturer nVidia AMD
Year September 16, 2008 March 2011
Code Name G200 Antilles
Memory 896 MB 2048 MB (x2)
Core Speed 576 MHz 830 MHz (x2)
Memory Speed 1998 MHz 5000 MHz (x2)
Power (Max TDP) 202 watts 375 watts
Bandwidth 111888 MB/sec 320000 MB/sec
Texel Rate 41472 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 216 1536 (x2)
Texture Mapping Units 72 96 (x2)
Render Output Units 28 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 40 nm
Transistors 1400 million 2640 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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