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Radeon HD 5870 vs Radeon HD 6990

Intro

The Radeon HD 5870 features a GPU core clock speed of 850 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1200 MHz through a 256-bit bus. It also features 1600(320x5) Stream Processors, 80 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon HD 6990, which comes with a clock speed of 830 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1536 SPUs, 96 TAUs, and 32 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5870 188 Watts
Radeon HD 6990 375 Watts
Difference: 187 Watts (99%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 should be quite a bit faster than the Radeon HD 5870 in general. (explain)

Radeon HD 6990 320000 MB/sec
Radeon HD 5870 153600 MB/sec
Difference: 166400 (108%)

Texel Rate

The Radeon HD 6990 will be a lot (more or less 134%) faster with regards to anisotropic filtering than the Radeon HD 5870. (explain)

Radeon HD 6990 159360 Mtexels/sec
Radeon HD 5870 68000 Mtexels/sec
Difference: 91360 (134%)

Pixel Rate

The Radeon HD 6990 is a lot (about 95%) more effective at anti-aliasing than the Radeon HD 5870, and also will be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 6990 53120 Mpixels/sec
Radeon HD 5870 27200 Mpixels/sec
Difference: 25920 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 5870

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 6990

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 5870 Radeon HD 6990
Manufacturer ATi ATi
Year September 23, 2009 March 2011
Code Name Cypress XT Antilles
Fab Process 40 nm 40 nm
Bus PCIe 2.1 x16 PCIe 2.1 x16
Memory 1024 MB 2048 MB (x2)
Core Speed 850 MHz 830 MHz (x2)
Shader Speed N/A MHz (N/A) MHz (x2)
Memory Speed 1200 MHz 1250 MHz (x2)
Unified Shaders 1600(320x5) 1536 (x2)
Texture Mapping Units 80 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1
Power (Max TDP) 188 watts 375 watts
Shader Model 5.0 5.0
Bandwidth 153600 MB/sec 320000 MB/sec
Texel Rate 68000 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 27200 Mpixels/sec 53120 Mpixels/sec

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

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