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GeForce GT 210 vs Radeon HD 6990

Intro

The GeForce GT 210 comes with a GPU core speed of 589 MHz, and the 512 MB of DDR3 memory runs at 800 MHz through a 64-bit bus. It also features 16 Stream Processors, 8 TAUs, and 4 Raster Operation Units.

Compare that to the Radeon HD 6990, which makes use of a 40 nm design. AMD has clocked the core frequency at 830 MHz. The GDDR5 memory is set to run at a speed of 1250 MHz on this particular card. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
Radeon HD 6990 375 Watts
Difference: 344 Watts (1110%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 should be 2400% faster than the GeForce GT 210 overall, because of its higher bandwidth. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 307200 (2400%)

Texel Rate

The Radeon HD 6990 will be quite a bit (approximately 3282%) more effective at texture filtering than the GeForce GT 210. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 154648 (3282%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 6990 is a better choice, and very much so. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 50764 (2155%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 210

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 210 Radeon HD 6990
Manufacturer nVidia AMD
Year October 2009 March 2011
Code Name GT218 Antilles
Memory 512 MB 2048 MB (x2)
Core Speed 589 MHz 830 MHz (x2)
Memory Speed 1600 MHz 5000 MHz (x2)
Power (Max TDP) 31 watts 375 watts
Bandwidth 12800 MB/sec 320000 MB/sec
Texel Rate 4712 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 16 1536 (x2)
Texture Mapping Units 8 96 (x2)
Render Output Units 4 32 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 260 million 2640 million
Bus PCIe 2.0 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 210

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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