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GeForce GT 320 vs Radeon HD 6990

Intro

The GeForce GT 320 makes use of a 40 nm design. nVidia has clocked the core speed at 540 MHz. The GDDR3 memory is set to run at a speed of 790 MHz on this specific card. It features 72 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.

Compare all of that to the Radeon HD 6990, which comes with core speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
Radeon HD 6990 375 Watts
Difference: 332 Watts (772%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6990 should in theory be quite a bit better than the GeForce GT 320 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 294720 (1166%)

Texel Rate

The Radeon HD 6990 is a lot (approximately 1130%) better at anisotropic filtering than the GeForce GT 320. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 146400 (1130%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 6990 is a better choice, and very much so. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 48800 (1130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 Radeon HD 6990
Manufacturer nVidia AMD
Year February 2010 March 2011
Code Name GT215 Antilles
Memory 1024 MB 2048 MB (x2)
Core Speed 540 MHz 830 MHz (x2)
Memory Speed 1580 MHz 5000 MHz (x2)
Power (Max TDP) 43 watts 375 watts
Bandwidth 25280 MB/sec 320000 MB/sec
Texel Rate 12960 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 72 1536 (x2)
Texture Mapping Units 24 96 (x2)
Render Output Units 8 32 (x2)
Bus Type GDDR3 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 727 million 2640 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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