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GeForce GTX 560 Ti vs Radeon HD 6990

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 memory works at a frequency of 1002 MHz on this model. It features 384 SPUs as well as 64 TAUs and 32 ROPs.

Compare all of that to the Radeon HD 6990, which comes with a core clock speed of 830 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
GeForce GTX 560 Ti 3466 points
Difference: 2354 (68%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon HD 6990 375 Watts
Difference: 205 Watts (121%)

Memory Bandwidth

Theoretically, the Radeon HD 6990 should be much faster than the GeForce GTX 560 Ti overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 191744 (150%)

Texel Rate

The Radeon HD 6990 will be quite a bit (more or less 203%) better at AF than the GeForce GTX 560 Ti. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 106752 (203%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 6990 is a better choice, by a large margin. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 26816 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon HD 6990
Manufacturer nVidia AMD
Year January 2011 March 2011
Code Name GF114 Antilles
Memory 1024 MB 2048 MB (x2)
Core Speed 822 MHz 830 MHz (x2)
Memory Speed 4008 MHz 5000 MHz (x2)
Power (Max TDP) 170 watts 375 watts
Bandwidth 128256 MB/sec 320000 MB/sec
Texel Rate 52608 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 384 1536 (x2)
Texture Mapping Units 64 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 2640 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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