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GeForce GTX 570 vs Radeon HD 6990

Intro

The GeForce GTX 570 makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 memory works at a frequency of 950 MHz on this card. It features 480 SPUs as well as 60 TAUs and 40 ROPs.

Compare those specifications to the Radeon HD 6990, which has GPU clock speed of 830 MHz, and 2048 MB of GDDR5 RAM running at 1250 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
GeForce GTX 570 4387 points
Difference: 1433 (33%)

Ethereum Mining Hash Rate

Radeon HD 6990 24 Mh/s
GeForce GTX 570 13 Mh/s
Difference: 11 (85%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 570 219 Watts
Radeon HD 6990 375 Watts
Difference: 156 Watts (71%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6990 should in theory be much superior to the GeForce GTX 570 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 168000 (111%)

Texel Rate

The Radeon HD 6990 will be much (approximately 263%) better at texture filtering than the GeForce GTX 570. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 115440 (263%)

Pixel Rate

The Radeon HD 6990 will be a lot (about 81%) better at FSAA than the GeForce GTX 570, and should be capable of handling higher resolutions better. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 23840 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 570

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 Radeon HD 6990
Manufacturer nVidia AMD
Year December 2010 March 2011
Code Name GF110 Antilles
Memory 1280 MB 2048 MB (x2)
Core Speed 732 MHz 830 MHz (x2)
Memory Speed 3800 MHz 5000 MHz (x2)
Power (Max TDP) 219 watts 375 watts
Bandwidth 152000 MB/sec 320000 MB/sec
Texel Rate 43920 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 480 1536 (x2)
Texture Mapping Units 60 96 (x2)
Render Output Units 40 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 3000 million 2640 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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