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GeForce GTS 150 vs Radeon HD 5970

Intro

The GeForce GTS 150 features a GPU core clock speed of 740 MHz, and the 1024 MB of GDDR3 RAM is set to run at 500 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.

Compare all that to the Radeon HD 5970, which uses a 40 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this card. It features 1600 SPUs along with 160 Texture Address Units and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 150 141 Watts
Radeon HD 5970 294 Watts
Difference: 153 Watts (109%)

Memory Bandwidth

The Radeon HD 5970 should in theory be much faster than the GeForce GTS 150 in general. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTS 150 32000 MB/sec
Difference: 224000 (700%)

Texel Rate

The Radeon HD 5970 will be a lot (approximately 390%) better at texture filtering than the GeForce GTS 150. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTS 150 47360 Mtexels/sec
Difference: 184640 (390%)

Pixel Rate

The Radeon HD 5970 should be quite a bit (about 684%) more effective at anti-aliasing than the GeForce GTS 150, and also should be capable of handling higher screen resolutions better. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTS 150 11840 Mpixels/sec
Difference: 80960 (684%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 150

Amazon.com

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Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 150 Radeon HD 5970
Manufacturer nVidia AMD
Year March 10, 2009 November 2009
Code Name G92b Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 740 MHz 725 MHz (x2)
Memory Speed 1000 MHz 4000 MHz (x2)
Power (Max TDP) 141 watts 294 watts
Bandwidth 32000 MB/sec 256000 MB/sec
Texel Rate 47360 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 11840 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 128 1600 (x2)
Texture Mapping Units 64 160 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 55 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTS 150

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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