Compare any two graphics cards:
GeForce GTX 480 vs GeForce GTX 580 3GB
IntroThe GeForce GTX 480 comes with a GPU core speed of 700 MHz, and the 1536 MB of GDDR5 memory is set to run at 924 MHz through a 384-bit bus. It also is made up of 480 Stream Processors, 60 Texture Address Units, and 48 Raster Operation Units.Compare all that to the GeForce GTX 580 3GB, which features a core clock frequency of 772 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 384-bit bus, and makes use of a 40 nm design. It is comprised of 512 SPUs, 64 TAUs, and 48 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 580 3GB should be 8% quicker than the GeForce GTX 480 in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 580 3GB will be a small bit (more or less 18%) better at anisotropic filtering than the GeForce GTX 480. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 580 3GB is superior to the GeForce GTX 480, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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