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GeForce GTX 580 vs Radeon HD 6870

Intro

The GeForce GTX 580 comes with a GPU core clock speed of 772 MHz, and the 1536 MB of GDDR5 memory is set to run at 1002 MHz through a 384-bit bus. It also features 512 SPUs, 64 Texture Address Units, and 48 ROPs.

Compare all of that to the Radeon HD 6870, which features core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 RAM. It features 1120 SPUs along with 56 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 580 4956 points
Radeon HD 6870 2870 points
Difference: 2086 (73%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6870 151 Watts
GeForce GTX 580 244 Watts
Difference: 93 Watts (62%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 should be much faster than the Radeon HD 6870 overall. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 6870 134400 MB/sec
Difference: 57984 (43%)

Texel Rate

The Radeon HD 6870 is a small bit (more or less 2%) faster with regards to anisotropic filtering than the GeForce GTX 580. (explain)

Radeon HD 6870 50400 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 992 (2%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 580 is a better choice, by far. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 8256 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 6870
Manufacturer nVidia AMD
Year November 2010 October 2010
Code Name GF110 Barts XT
Memory 1536 MB 1024 MB
Core Speed 772 MHz 900 MHz
Memory Speed 4008 MHz 4200 MHz
Power (Max TDP) 244 watts 151 watts
Bandwidth 192384 MB/sec 134400 MB/sec
Texel Rate 49408 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 512 1120
Texture Mapping Units 64 56
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1700 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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