Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 6970
IntroThe GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this specific card. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.
Compare all of that to the Radeon HD 6970, which uses a 40 nm design. AMD has set the core frequency at 880 MHz. The GDDR5 memory works at a speed of 1375 MHz on this particular card. It features 1536 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.
Battlefield Bad Company 2
Just Cause 2
Radeon HD 6970 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the Radeon HD 6970 wins overall, by 16 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 6970 will be 37% quicker than the GeForce GTX 560 Ti in general, due to its greater data rate. (explain)
Texel RateThe Radeon HD 6970 is quite a bit (more or less 61%) better at AF than the GeForce GTX 560 Ti. (explain)
Pixel RateThe Radeon HD 6970 should be a bit (more or less 7%) better at AA than the GeForce GTX 560 Ti, and also will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.