Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 6970
IntroThe GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this card. It features 384 SPUs along with 64 TAUs and 32 Rasterization Operator Units.
Compare those specifications to the Radeon HD 6970, which comes with a clock frequency of 880 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It features 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.
Battlefield Bad Company 2
Just Cause 2
Radeon HD 6970 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the Radeon HD 6970 wins overall, by 16 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
Theoretically speaking, the Radeon HD 6970 is 37% faster than the GeForce GTX 560 Ti in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 6970 is a lot (more or less 61%) faster with regards to AF than the GeForce GTX 560 Ti. (explain)
Pixel RateThe Radeon HD 6970 should be a small bit (about 7%) faster with regards to FSAA than the GeForce GTX 560 Ti, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.