Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 6970
IntroThe GeForce GTX 560 Ti features a clock frequency of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 256-bit bus, and makes use of a 40 nm design. It features 384 SPUs, 64 TAUs, and 32 Raster Operation Units.
Compare all that to the Radeon HD 6970, which uses a 40 nm design. AMD has clocked the core frequency at 880 MHz. The GDDR5 RAM is set to run at a speed of 1375 MHz on this particular model. It features 1536 SPUs along with 96 TAUs and 32 ROPs.
Battlefield Bad Company 2
Just Cause 2
Radeon HD 6970 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the Radeon HD 6970 wins overall, by 16 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
The Radeon HD 6970, in theory, should be a lot faster than the GeForce GTX 560 Ti in general. (explain)
Texel RateThe Radeon HD 6970 is much (more or less 61%) better at texture filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateThe Radeon HD 6970 is a small bit (approximately 7%) faster with regards to full screen anti-aliasing than the GeForce GTX 560 Ti, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.