Compare any two graphics cards:
GeForce GTX 560 Ti vs Radeon HD 6970
IntroThe GeForce GTX 560 Ti features a core clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.
Compare those specs to the Radeon HD 6970, which comes with a core clock frequency of 880 MHz and a GDDR5 memory frequency of 1375 MHz. It also uses a 256-bit memory bus, and makes use of a 40 nm design. It features 1536 SPUs, 96 Texture Address Units, and 32 ROPs.
Battlefield Bad Company 2
Just Cause 2
Radeon HD 6970 wins
(Based entirely on the benchmarks listed above)
When combining all game benchmark scores on this page together, the Radeon HD 6970 wins overall, by 16 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the Radeon HD 6970 should in theory be much better than the GeForce GTX 560 Ti overall. (explain)
Texel RateThe Radeon HD 6970 is much (more or less 61%) better at anisotropic filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateThe Radeon HD 6970 will be a small bit (more or less 7%) faster with regards to FSAA than the GeForce GTX 560 Ti, and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.