Compare any two graphics cards:
GeForce GT 440 1.5GB vs GeForce GTX 580
IntroThe GeForce GT 440 1.5GB features a clock speed of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 192-bit bus, and makes use of a 40 nm design. It is made up of 144 SPUs, 24 TAUs, and 24 Raster Operation Units.Compare those specifications to the GeForce GTX 580, which uses a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 RAM works at a frequency of 1002 MHz on this particular model. It features 512 SPUs along with 64 TAUs and 48 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 580 should be a lot faster than the GeForce GT 440 1.5GB overall. (explain)
Texel RateThe GeForce GTX 580 should be a lot (about 247%) faster with regards to texture filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe GeForce GTX 580 will be quite a bit (more or less 160%) more effective at FSAA than the GeForce GT 440 1.5GB, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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