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GeForce GTS 450 vs GeForce GTX 560 Ti

Intro

The GeForce GTS 450 comes with a GPU clock speed of 783 MHz, and the 512 MB of GDDR5 memory is set to run at 902 MHz through a 128-bit bus. It also is made up of 192 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare that to the GeForce GTX 560 Ti, which makes use of a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this particular card. It features 384 SPUs as well as 64 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 3466 points
GeForce GTS 450 1453 points
Difference: 2013 (139%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 106 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 64 Watts (60%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti should be quite a bit faster than the GeForce GTS 450 in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 70528 (122%)

Texel Rate

The GeForce GTX 560 Ti will be a lot (more or less 110%) faster with regards to texture filtering than the GeForce GTS 450. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 27552 (110%)

Pixel Rate

The GeForce GTX 560 Ti will be quite a bit (more or less 110%) faster with regards to AA than the GeForce GTS 450, and will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 13776 (110%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year September 2010 January 2011
Code Name GF106 GF114
Memory 512 MB 1024 MB
Core Speed 783 MHz 822 MHz
Memory Speed 3608 MHz 4008 MHz
Power (Max TDP) 106 watts 170 watts
Bandwidth 57728 MB/sec 128256 MB/sec
Texel Rate 25056 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 192 384
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 1170 million 1950 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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