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GeForce 8800 GTS (G80) 320MB vs GeForce GTX 480

Intro

The GeForce 8800 GTS (G80) 320MB comes with a GPU clock speed of 513 MHz, and the 320 MB of GDDR3 RAM runs at 792 MHz through a 320-bit bus. It also is comprised of 96 Stream Processors, 48 Texture Address Units, and 20 Raster Operation Units.

Compare those specifications to the GeForce GTX 480, which comes with GPU clock speed of 700 MHz, and 1536 MB of GDDR5 memory running at 924 MHz through a 384-bit bus. It also features 480 Stream Processors, 60 Texture Address Units, and 48 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 320MB 143 Watts
GeForce GTX 480 250 Watts
Difference: 107 Watts (75%)

Memory Bandwidth

Theoretically, the GeForce GTX 480 should be much faster than the GeForce 8800 GTS (G80) 320MB in general. (explain)

GeForce GTX 480 177408 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 114048 (180%)

Texel Rate

The GeForce GTX 480 will be much (about 71%) better at anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 17376 (71%)

Pixel Rate

The GeForce GTX 480 is much (about 227%) faster with regards to AA than the GeForce 8800 GTS (G80) 320MB, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 23340 (227%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 320MB

Amazon.com

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GeForce GTX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 320MB GeForce GTX 480
Manufacturer nVidia nVidia
Year Feb 2007 March 2010
Code Name G80 GF100
Memory 320 MB 1536 MB
Core Speed 513 MHz 700 MHz
Memory Speed 1584 MHz 3696 MHz
Power (Max TDP) 143 watts 250 watts
Bandwidth 63360 MB/sec 177408 MB/sec
Texel Rate 24624 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 96 480
Texture Mapping Units 48 60
Render Output Units 20 48
Bus Type GDDR3 GDDR5
Bus Width 320-bit 384-bit
Fab Process 90 nm 40 nm
Transistors 681 million 3000 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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