Compare any two graphics cards:
GeForce GTX 480 vs Radeon HD 4890 2GB
IntroThe GeForce GTX 480 makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR5 RAM is set to run at a frequency of 924 MHz on this particular card. It features 480 SPUs along with 60 TAUs and 48 Rasterization Operator Units.Compare all of that to the Radeon HD 4890 2GB, which has GPU core speed of 1000 MHz, and 2048 MB of GDDR5 memory running at 975 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 480 should in theory be quite a bit better than the Radeon HD 4890 2GB overall. (explain)
Texel RateThe GeForce GTX 480 will be a bit (about 5%) more effective at anisotropic filtering than the Radeon HD 4890 2GB. (explain)
Pixel RateThe GeForce GTX 480 is a lot (about 110%) more effective at FSAA than the Radeon HD 4890 2GB, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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