Compare any two graphics cards:
GeForce GT 210 vs GeForce GT 440 3GB
IntroThe GeForce GT 210 makes use of a 40 nm design. nVidia has clocked the core frequency at 589 MHz. The DDR3 RAM runs at a speed of 800 MHz on this model. It features 16 SPUs along with 8 TAUs and 4 Rasterization Operator Units.Compare those specifications to the GeForce GT 440 3GB, which makes use of a 40 nm design. nVidia has set the core speed at 594 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this specific model. It features 144 SPUs along with 24 TAUs and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 440 3GB should theoretically be a lot better than the GeForce GT 210 in general. (explain)
Texel RateThe GeForce GT 440 3GB is much (more or less 203%) better at anisotropic filtering than the GeForce GT 210. (explain)
Pixel RateThe GeForce GT 440 3GB will be a lot (more or less 505%) faster with regards to full screen anti-aliasing than the GeForce GT 210, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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