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GeForce GTX 260 216SP 55 nm vs GeForce GTX 480

Intro

The GeForce GTX 260 216SP 55 nm has a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is made up of 216 Stream Processors, 72 Texture Address Units, and 28 ROPs.

Compare all that to the GeForce GTX 480, which uses a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR5 memory is set to run at a speed of 924 MHz on this model. It features 480 SPUs along with 60 Texture Address Units and 48 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
GeForce GTX 480 250 Watts
Difference: 79 Watts (46%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 480 should theoretically be quite a bit better than the GeForce GTX 260 216SP 55 nm overall. (explain)

GeForce GTX 480 177408 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 65520 (59%)

Texel Rate

The GeForce GTX 480 is a little bit (more or less 1%) faster with regards to texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 480 42000 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 528 (1%)

Pixel Rate

The GeForce GTX 480 should be quite a bit (more or less 108%) more effective at anti-aliasing than the GeForce GTX 260 216SP 55 nm, and also will be able to handle higher resolutions better. (explain)

GeForce GTX 480 33600 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 17472 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

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GeForce GTX 480

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm GeForce GTX 480
Manufacturer nVidia nVidia
Year December 22, 2008 March 2010
Code Name G200b GF100
Memory 896 MB 1536 MB
Core Speed 576 MHz 700 MHz
Memory Speed 1998 MHz 3696 MHz
Power (Max TDP) 171 watts 250 watts
Bandwidth 111888 MB/sec 177408 MB/sec
Texel Rate 41472 Mtexels/sec 42000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 33600 Mpixels/sec
Unified Shaders 216 480
Texture Mapping Units 72 60
Render Output Units 28 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit 384-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 3000 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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