Compare any two graphics cards:
GeForce GT 230 vs GeForce GTS 450 1GB
IntroThe GeForce GT 230 has a clock frequency of 550 MHz and a DDR3 memory speed of 800 MHz. It also features a 192-bit bus, and uses a 40 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare all of that to the GeForce GTS 450 1GB, which has GPU clock speed of 783 MHz, and 1024 MB of GDDR5 RAM running at 902 MHz through a 128-bit bus. It also features 192 Stream Processors, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTS 450 1GB should be much faster than the GeForce GT 230 overall. (explain)
Texel RateThe GeForce GTS 450 1GB will be much (about 185%) faster with regards to AF than the GeForce GT 230. (explain)
Pixel RateThe GeForce GTS 450 1GB is a lot (about 185%) better at full screen anti-aliasing than the GeForce GT 230, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GT 230 vs GeForce GTS 450 1GB”[...] about slots, pins, etc. Is it brand specific, or would any brand do? Looking at this comparison: GeForce GT 230 vs GeForce GTS 450 1GB – Performance Comparison Benchmarks @ Hardware Compare I'm not getting much wiser, other than that the 450 is a lot better. Also, there's both a [...]