Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GSO ASUS 512 vs GeForce GT 210

Intro

The GeForce 9600 GSO ASUS 512 comes with a clock frequency of 550 MHz and a DDR2 memory speed of 500 MHz. It also features a 128-bit bus, and uses a 65 nm design. It is made up of 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.

Compare those specifications to the GeForce GT 210, which makes use of a 40 nm design. nVidia has clocked the core speed at 589 MHz. The DDR3 memory is set to run at a frequency of 800 MHz on this specific card. It features 16 SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 210 31 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 53 Watts (171%)

Memory Bandwidth

Theoretically speaking, the GeForce 9600 GSO ASUS 512 should be a lot faster than the GeForce GT 210 overall. (explain)

GeForce 9600 GSO ASUS 512 16000 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

The GeForce 9600 GSO ASUS 512 will be a lot (more or less 460%) more effective at anisotropic filtering than the GeForce GT 210. (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 21688 (460%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 9600 GSO ASUS 512 is a better choice, by a large margin. (explain)

GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 4244 (180%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

GeForce GT 210

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO ASUS 512 GeForce GT 210
Manufacturer nVidia nVidia
Year September 2008 October 2009
Code Name G92 GT218
Memory 512 MB 512 MB
Core Speed 550 MHz 589 MHz
Memory Speed 1000 MHz 1600 MHz
Power (Max TDP) 84 watts 31 watts
Bandwidth 16000 MB/sec 12800 MB/sec
Texel Rate 26400 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 96 16
Texture Mapping Units 48 8
Render Output Units 12 4
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 65 nm 40 nm
Transistors 754 million 260 million
Bus PCIe x16 2.0 PCIe 2.0
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

GeForce GT 210

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield