Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs Radeon HD 5830

Intro

The GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has clocked the core frequency at 513 MHz. The GDDR3 RAM is set to run at a speed of 792 MHz on this model. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5830, which comes with clock speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 1120(224x5) SPUs as well as 56 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 320MB 143 Watts
Radeon HD 5830 175 Watts
Difference: 32 Watts (22%)

Memory Bandwidth

The Radeon HD 5830, in theory, should be a lot faster than the GeForce 8800 GTS (G80) 320MB in general. (explain)

Radeon HD 5830 128000 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 64640 (102%)

Texel Rate

The Radeon HD 5830 should be quite a bit (more or less 82%) better at anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 20176 (82%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 5830 is the winner, and very much so. (explain)

Radeon HD 5830 12800 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 2540 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 5830
Manufacturer nVidia AMD
Year Feb 2007 February 25, 2010
Code Name G80 Cypress LE
Memory 320 MB 1024 MB
Core Speed 513 MHz 800 MHz
Memory Speed 1584 MHz 4000 MHz
Power (Max TDP) 143 watts 175 watts
Bandwidth 63360 MB/sec 128000 MB/sec
Texel Rate 24624 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 96 1120(224x5)
Texture Mapping Units 48 56
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 256-bit
Fab Process 90 nm 40 nm
Transistors 681 million 2154 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield