Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs Radeon HD 5830

Intro

The GeForce 8800 GTS (G92) comes with clock speeds of 650 MHz on the GPU, and 970 MHz on the 512 MB of GDDR3 RAM. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 5830, which has GPU clock speed of 800 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also features 1120(224x5) SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G92) 135 Watts
Radeon HD 5830 175 Watts
Difference: 40 Watts (30%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5830 should be 106% faster than the GeForce 8800 GTS (G92) overall, because of its higher bandwidth. (explain)

Radeon HD 5830 128000 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 65920 (106%)

Texel Rate

The Radeon HD 5830 will be a small bit (more or less 8%) more effective at anisotropic filtering than the GeForce 8800 GTS (G92). (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce 8800 GTS (G92) 41600 Mtexels/sec
Difference: 3200 (8%)

Pixel Rate

The Radeon HD 5830 should be much (approximately 23%) faster with regards to FSAA than the GeForce 8800 GTS (G92), and also will be able to handle higher resolutions while still performing well. (explain)

Radeon HD 5830 12800 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 2400 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) Radeon HD 5830
Manufacturer nVidia AMD
Year Dec 2007 February 25, 2010
Code Name G92 Cypress LE
Memory 512 MB 1024 MB
Core Speed 650 MHz 800 MHz
Memory Speed 1940 MHz 4000 MHz
Power (Max TDP) 135 watts 175 watts
Bandwidth 62080 MB/sec 128000 MB/sec
Texel Rate 41600 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 128 1120(224x5)
Texture Mapping Units 64 56
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield