Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GTS (G92) vs Radeon HD 5830

Intro

The GeForce 8800 GTS (G92) features a core clock frequency of 650 MHz and a GDDR3 memory speed of 970 MHz. It also makes use of a 256-bit bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the Radeon HD 5830, which comes with a clock speed of 800 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It features 1120(224x5) SPUs, 56 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G92) 135 Watts
Radeon HD 5830 175 Watts
Difference: 40 Watts (30%)

Memory Bandwidth

The Radeon HD 5830 should theoretically be a lot faster than the GeForce 8800 GTS (G92) in general. (explain)

Radeon HD 5830 128000 MB/sec
GeForce 8800 GTS (G92) 62080 MB/sec
Difference: 65920 (106%)

Texel Rate

The Radeon HD 5830 is a small bit (approximately 8%) better at texture filtering than the GeForce 8800 GTS (G92). (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce 8800 GTS (G92) 41600 Mtexels/sec
Difference: 3200 (8%)

Pixel Rate

The Radeon HD 5830 will be much (approximately 23%) more effective at AA than the GeForce 8800 GTS (G92), and also will be capable of handling higher resolutions better. (explain)

Radeon HD 5830 12800 Mpixels/sec
GeForce 8800 GTS (G92) 10400 Mpixels/sec
Difference: 2400 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G92) Radeon HD 5830
Manufacturer nVidia AMD
Year Dec 2007 February 25, 2010
Code Name G92 Cypress LE
Memory 512 MB 1024 MB
Core Speed 650 MHz 800 MHz
Memory Speed 1940 MHz 4000 MHz
Power (Max TDP) 135 watts 175 watts
Bandwidth 62080 MB/sec 128000 MB/sec
Texel Rate 41600 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 128 1120(224x5)
Texture Mapping Units 64 56
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G92)

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield